Will Wright Teaches Game Design and Theory – Masterclass



Will teaches you how to create games that empower players and unleash their imagination. You’ll develop a tool set for understanding player psychology, as well as learn Will’s approach to generating and pitching ideas, prototyping, playtesting, and building a community.

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1. The Fundamentals of Game Design
Meet your new instructor: Will Wright, visionary game designer behind The Sims. In your first lesson, you’ll learn the core tenets of Will’s multidisciplinary game design process.

2. Generating Game Concepts
For Will, the natural and social worlds are a rich source of material. Learn what inspired the creation of The Sims and Spore, and how to find and hone your own ideas through wide-ranging research.

3. Early Prototyping
Rapid prototyping is a central component of Will’s game design process. Explore various types of prototyping and learn how to “find the fun” in the early stages of the design process.

4. The Relationship Between Story and Games
Games are capable of producing emotions that other media cannot, since they allow players to create their own stories. Will teaches you how to create a sense of agency and responsibility in your players and offer them expressive tools.

5. Exploring Player Psychology
Will believes game development is as much about programming a player’s brain as it is about programming the game itself. Learn Will’s strategies for creating compelling games that take player psychology into account.

6. Design Player-Centered Experiences
Will believes that failure is critical to helping players learn, and making failure fun is a key part of game design. Learn how Will keeps players entertained throughout their experience.

7. Develop a Game Language
Games use a system of signs and symbols to communicate meaning to the player. Will teaches how to create and use your own “game language” to educate players about the rules of your game world.

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Will Wright Teaches Game Design and Theory – Masterclass